In a bold new direction, Netflix’s acclaimed series Black Mirror returns with an interactive mobile game called Thronglets. Developed by Night School Studios in collaboration with show creator Charlie Brooker, this life simulation game mirrors the psychological tension of its parent series. Set to debut alongside the seventh season, the game invites players into a world reminiscent of Tamagotchi but far more sinister. This innovative tie-in not only extends the narrative universe of Black Mirror but also challenges users to engage directly with the consequences of their choices.
During a private event at the Game Developers Conference in March, Netflix unveiled both the latest season of Black Mirror and the accompanying Thronglets game. Sean Krankel, co-founder of Night School Studios and Netflix's general manager of narrative, emphasized that the game was designed as a tangible extension of the show's themes. Inspired by classic creature-raising games, Thronglets introduces players to small yellow creatures that require constant care. As these thronglets multiply, they become increasingly demanding, reflecting the player's own actions and decisions. Krankel described the experience as akin to bringing home a Mogwai after watching Gremlins—a seemingly innocent act with potentially disastrous outcomes.
The connection between the game and the show is rooted in the seventh season's episode "Plaything," which pays homage to Brooker's past as a video game journalist in the 1990s. Drawing from his experiences reviewing life simulation games, Brooker crafted a narrative where technology blurs the line between entertainment and peril. In the episode, the protagonist encounters a developer named Colin Ritman, played by Will Poulter, whose creations lead down a dark path. The episode balances cuteness with unsettling elements, much like the Thronglets game itself.
From a journalistic perspective, the integration of gaming into television storytelling represents a fascinating evolution of media consumption. By creating an interactive companion piece, Black Mirror encourages audiences to reflect on their relationship with technology in real-time. The interplay between the show and the game fosters a deeper understanding of the dangers inherent in our digital dependencies. As we navigate the whimsical yet treacherous world of thronglets, we are reminded of the profound impact our choices can have—not just within the confines of a screen, but in our everyday lives.